Mortal Kombat Komplete Edition does not start on my laptop, what should I do? Mortal Kombat X: general information on the mechanics of the game What to do if the game is mortal kombat.

Stamina

The stamina bar is located directly below your character's life bar and affects several aspects of the game. The ability to run, break during an opponent's combo, use special moves, backdashes and interactive map elements - all of these options depend on the level of stamina. The game starts with 2 bars of stamina, which is spent during combat. If you used stamina, you will no longer be able to perform any of the above moves until the stamina is restored after some time.

Dash forward

Dash allows you to quickly close in on your opponent and is performed by quickly pressing the Forward (ff) button twice. You cannot cancel a dash and must wait until the character is in a neutral stance before attacking, blocking, moving, etc.

Dash back (backdash)

The backdash allows you to quickly move away from your opponent and is performed by quickly pressing the back (bb) button twice. On this moment all backdashes cover different distances (some have a long step back, some not so much), but all characters have backdashes that have several frames at the start during which the character is invulnerable. Performing a backdash requires one bar of stamina.

Running allows you to quickly close in on your opponent and can be canceled at any time to attack, block, jump forward, or duck. Running speed depends on the character. Running is performed by quickly pressing Forward, Forward+Block. (ff+blk)

Stamina levels drop while running. Also, it is impossible to start running if you do not have at least one stamina bar. Running can also be canceled into a backdash, but this requires an additional bar of stamina on top of the one used when running. If you cancel the run into a backdash without having enough stamina to do so, the run will be canceled, but the character will simply walk back.

Interactives

An interactive is an element of the map (scene) with which players can interact directly during the battle. Some interactives can only be used once, others can be used many times throughout the battle. To use interactives, you need to press R1 or 1+2 when your character is in the area of ​​effect of the interactive.

Remember that some interactives can only be used in the air. All interactions are blocked and can be used with one meter (this adds armor during execution). Also, each use of an interactive requires stamina.

Breaker

Breaker. Using a breaker allows you to get out of a situation where your opponent is doing a combo. While performing a combo, hold Forward+Block to use the breaker. This will stop your opponent's combo and avoid damage. In any case, use the breaker wisely - it requires 2 meters of super scale and a full stamina scale.

Cool Down . After a successful breaker, the stamina is in the "Cool Down" state. This means that 4 seconds must pass before it begins to replenish. At the same time, the restoration of stamina occurs much slower than the restoration of the entire stamina scale after normal actions (for example, after running).

Unbreakable attacks. Some attacks cannot be interrupted by a breaker. Such attacks include, for example, projectiles, XRay attacks - they provide guaranteed damage that cannot be avoided.

Breaker on the block. You can make a breaker while blocking enemy streaks to avoid guaranteed death from chipdamage. To enter a breaker on the block, you must press or hold the Forward + Change Stance buttons. A breaker on a block requires, like a regular breaker, 2 bars of super scale and 2 bars of stamina. After performing a breaker on a block, stamina is also in a state of cool down.

Blocking

You block attacks by pressing the block button. There are several levels of attacks, each of which is blocked differently.

Blocking high attacks . High attacks can be blocked by simply holding down the block button, regardless of whether you are standing or sitting. Even though the attack is high, when holding a block in a sitting position it makes contact with you. This is because holding a block raises your character's arms and/or head. You can crouch under an opponent's high attack without blocking, which will give you the opportunity to damage the opponent after vifa (missing) high attacks. In any case, do not rush to sit down without blocking, since a medium (mid) or low (low) attack may hit.

Blocking mid attacks . A medium attack can also be blocked by holding down the block button, it doesn't matter if you're sitting or standing. Unlike high attacks, you can't avoid mid attacks by simply crouching; you still have to press block.

Blocking overhead attacks. A type of medium attack is an overhead attack or a blow from above. An overhead strike, unlike a regular mid-range attack, cannot be blocked while sitting; such strikes can only be blocked while standing.

Blocking low attacks. The low attack hits you low, as the name suggests. Such attacks can only be blocked by holding the block button while sitting.

Jump Punch

It should be mentioned separately because for all characters this blow is mid or overhead, depending on the height at which it was made. If you perform it somewhere at the level of the nose of a standing opponent or lower, then the blow becomes an overhead and, accordingly, will penetrate the lower block. If higher, the shot will be mid. In practice, most likely only the overhead head will fly into the sitting block, but the strike has such a property.

Waycup

Gone are the days when wakeup attacks were invulnerable. Unlike MK9 and Injustice, MKX no longer has invulnerability to wake-up attacks. There are situations when you need to block an enemy attack on the wake. You can still enter a wakeup attack after a knockdown, but such an attack will not have invulnerable frames AT ALL. But this does not mean that you have no options in this situation.

You can use an enhanced special attack with armor - using any special attack with armor on a wakeup will lift you off the ground. There are situations in which your special attack with armor is not fast enough to interrupt several hits from your opponent or hit him after a poke (the enemy makes a poke and manages to block your attack). This is a fairly rare situation. Plus, every character has at least one variation with a boosted special move fast enough for a wakeup attack, which will make your opponent respect this option. A wakeup attack with armor will require you to have 1 bar of super, which works much better than the invul on wakeup attacks in MK9 and IGAU.

You can do a backdash as a wakeup attack - you no longer need to fully rise to your feet before doing a backdash, similar to IGAU. In MKH you can do a backdash as a wakeup attack and escape the onslaught just as quickly as if you were using a special move.

Roll - pressing any direction or button at the moment of contact with the ground allows you to roll. During the roll you can still do a wakeup attack or a backdash.

Tracking on the ground - by holding down the down button for a short period or the entire time the game allows you to be down after a knockdown, you remain in supine position. This will help you remain invulnerable to all enemy attacks with the exception of a few special enhanced moves (usually reinforced blows hitting the ground).

However, lying on the ground does not provide the opportunity to make a wakeup attack or backdash; this will only become possible after the character has completely risen from the ground. You also won't be able to roll if you decide to lie down on the ground, unlike in MK9.

Heavy knockdown - a character state that is achieved only by certain attacks of the opponent. The peculiarity of this condition is that it prevents you from making a roll as a wakeup. However, you still have other options for wakeup attacks in your arsenal (armour special move, backdash, tracking).

Wakeup throw - you can now do a throw as a wakeup attack. This allows you to get to your feet and throw the enemy faster than waiting for the character to fully stand up and only then throw, as was the case in MK9. To perform a wakeup throw, you must enter it in the same period of time in which you would enter the special. reception or backdash.

Enhanced moves and moves that use the Super Gauge

Enhanced moves (Ex-Special) are enhanced versions of special attacks. All enhanced attacks are entered in the same way as regular special moves + block button.

Movements that use the super scale are the same enhanced movements. The difference is that the block button is pressed during a hit or after the hit has been blocked or hit.

XRay is a super strike with the highest damage that every character in the game has. XRay is done by pressing L2+R2 or Block+3+4. XRay kick requires 3 super bars (meter scale). Each XRay in the game has armor that can last several hits.

Armor and Armor break

Armor - certain enhanced attacks have armor for one hit. This means that the armor attack continues if the opponent managed to land one hit during its execution. In this case, damage from the enemy's attack will be received.

Armor break - there are 2 types of armor breaks in the MKH. These are, firstly, XRay attacks, which are designed to interrupt any attack with armor, and, secondly, attacks with several quick strikes. Some fast strikes penetrate movements with armor for 1 hit, since 2 or more hits hit the opponent while he is performing a special. reception

Exiting a block using reverses and normals

After blocking enemy attacks in MKH, the character is still in the block animation (blockstan). There are two ways to rush in with your attack (special move or normal).

Reversal - a special technique is introduced immediately as soon as the enemy’s attack is blocked and becomes a reversal. This means that the special move will be executed on the first possible frame after exiting the block. Reversals allow you to use a special move to exit the block animation after blocking an attack faster than you can with a normal. You can use a backdash or a throw as a reversal.

Exiting a block using a normal - takes at least one frame to exit the block. This means that even if you enter an 8 frame normal on the first frame after leaving the block, the attack will only follow 9 frames later.

Advantage

Blocking in MKH changes your approach to framedata, as it takes 1 frame to break out of block and start attacking from a normal. With reversals it's different because you perform the move in the first possible frame. If you look at the framedata for a particular attack and it says it does 0 on block, that means 0 and +1 at the same time.

How is this possible? If you blocked an attack that goes into neutral and use a 6-frame special. technique as a reversal, and the enemy at this time uses a 6-frame d1 to test you, attacks are traded. This occurs because the special move is performed on the first possible frame.

If you block an attack going into neutral and both (and your opponent) use d1, then your d1 loses. This happens because an additional frame is wasted on exiting the animation of the block with the normal. That is, your 6 frame d1 becomes 7 frames. Because of this, 0 becomes +1, +1 becomes +2, etc. But remember that this is only possible in the case of a normal after the block.

Panish

There are two ways to panic your opponent. You can use either reverse or normal. The first thing to remember when trying to find what can or cannot be punished is that there is no justframe panish, because the opponent can block the attack in the last frame before the neutral stance.

Reversal Punishment - Due to the fact that there are no justframe panishes, you cannot punish an attack that gives -10 on block with a 10-frame special move - the opponent will block it. You need to find a reversal with a startup of 9 frames or less. In general, you need to use a technique that is at least 1 frame faster than the opponent's minus.

Panish with normals - unlike panish with reverse, the normal starts executing 1 frame after exiting the block. So, if you block an attack with -10 on block and try to tank your opponent with a 9 frame normal, then 9 frames will turn into 10 and the opponent will block the attack. In general, to punish an opponent's hit, you need to use normals that are at least 2 frames faster than the opponent's minus.

Throws

Regular throws are a universal tool that every character has. To perform a throw, you need to press L1 or 1+3. The result will be throwing the opponent back, changing position. A forward throw is also available. To do this, press Forward+L1 or Forward+1+3. Startup of all standard throws - 10 frames, attack level - high, unblockable, does not allow the enemy to roll on the wake. Since high blows hit those sitting in a block, you cannot crouch while blocking a throw. To dodge a throw you need to sit without blocking.

Since the throws are unblockable, you can break them. A standard throw is broken by pressing button 1 or 3, a forward throw is broken by 2 or 4. When a throw is broken, you still take 2% damage. To break a throw, the button must be pressed at the moment of capture. While holding the block, it is impossible to break the throw. You can throw your opponent in the air during a juggle, but breaking the throw in this situation is not an option. Throws can also be used as reversals and cannot be broken while the opponent is not in neutral.

Super Throw - performed by pressing the block button after you have grappled an opponent with your normal throw or forward throw. The move leaves your opponent standing, giving you a big advantage. Such a throw requires one bar of super, and also possibly sacrifices damage from the throw beyond the original 2% (in case of a break).

Team Throws – a special type of throws that require entering several directions and buttons. These throws are unblockable and only a few characters have them. Team Throws cannot be broken or blocked, in most cases these are medium attacks and they do not give the opponent the opportunity to roll on the wake.

Air throws are a special type of throw that is only possible if the opponent is in the air. Only some characters have air throws, they cannot be broken. Also, the air throw does not allow the opponent to roll on the wake.

Immunity to projectiles

Projectile immunity occurs due to special properties that allow your attack to pass through while your opponent's projectile is destroyed.

Throw Immunity

Immunity to throws occurs due to the special ability of some attacks to evade throws, usually at the start of the attack. This means that your opponent's throw can be interrupted by your attack. Team throws have more active frames, so it can trigger after your "immunity frames" for the throw have passed. This allows you to use command throws to punish almost all throw immune hits.

In this topic we will try to cure several common diseases of the Android version of the game.

1. Problems with the Faction War and the release of Trials.

If simply restarting the game or rebooting your device does not help.

We begin treatment.

1. Check that the Internet is working properly.
2. Removing the game from multitasking
3. Go to settings and look for APPLICATIONS
4. Find MKX
5. Click clear cache (you can do it several times)
6. Go into the game, check, if not, repeat again, and again

If this doesn't help then:

1) We follow the same path, but click erase data - this will reset your progress (Must have WBPlay!!!)
2) Launch the game.
3) We undergo training
4) Enter WBPlay
5) Your account is loading

If this doesn’t help, then we demolish the game to zero. Then we install the game again, install it again, and continue as in the previous version.

2. Problem with updates.

For starters, the Android version of the game lags a little behind iOS, only a couple of days behind when updates are released. (Update 1.7 was released on iOS 18/02, on Android 20/02)

If the update has not arrived:

1) Make sure that the new update is released at all; usually news about it is posted in the group.
2) Go to Google Play
3) Games and applications
4) Click update.

It's better to just delete and download the game again. (Must have WBPlay!!!)

3. Solving errors 907, 963, 492 when installing updates.

Trying different options

Settings ->
Options ->
Application Manager ->
Now we are looking for Google Play Services ->
Click “Clear Cache” ->
restarting the phone.

Disconnect the SD card, install the game and reboot.

Uncheck the boxes for auto-detection of date and time.

4. Solving the problem with logging into WBplay in version 1.8

Choose
Menu -> Profile -> WPplay

Option 1.
Enter your LOGIN and leave the password box blank.
Click “Login”, the password window lights up red.
Next, enter your PASSWORD and click “Login.”
*It’s better to save the password to the clipboard, then just paste the text.

Everything needs to be done very quickly so that the game does not crash.

It may not work the first time, try again.

Option 2.
Enter your PASSWORD and leave the password box blank.
Click “Login”, the login window lights up red.
Next, enter your LOGIN and click “Login.”

On July 3, 2013, NetherRealm Studios released the best, according to experts and players themselves, fighting game for personal computers - Mortal Kombat Komplete Edition. Prior to this, the game appeared for the then advanced consoles Playstation 3 and Xbox 360, and it not only delighted a huge number of fans of this series, but also became practically an example for other companies on how to make high-quality re-releases of classic series.

However, you need to correctly understand that the release was originally intended specifically for consoles, and any attempts to transfer console games to computers, unfortunately, almost always end in a huge number of all kinds of crashes and bugs, and this is especially true for fighting games. In practice, it turned out that MKKE eventually followed a long tradition, so players are still looking for a solution to the problem of why Mortal Kombat Komplete Edition does not start or crashes.

Check your computer

If you can’t start a certain game (it doesn’t matter whether it’s Mortal Kobmat Komplete Edition that won’t start or some other one), you first need to look for the problem in yourself, or more precisely, in your computer. So, you need to check if your hardware actually meets the minimum requirements of the game you are running. The minimum requirements for MKKE are as follows:

  • Windows 7/8/Vista. Mortal Kombat Komplete Edition does not run on Windows XP because the developer did not initially provide support for this OS.
  • Athlon at 2.8 GHz, or Intel Core Duo is allowed, which is 2.4 GHz.
  • 2 GB RAM.
  • Radeon video card from AMD or It should also be noted that the game does not support DirectX 9 video cards, as a result of which, even after certain procedures, Mortal Kombat Komplete Edition does not start the second time and subsequent times.

Among other things, it is worth noting that quite often modern users use various assemblies Windows OS, equipped with all kinds of tweaks, therefore encounters a number of errors. It is much better to just install a normal image from Microsoft.

The game crashes with an error

Initially, if you are using an Optimus system, you should set the MKKE launch characteristics with Nvidia GeForce. If it happens that you changed the launch parameters in accordance with the GPU, but ultimately the problem did not disappear, you will need to carry out a certain series of actions:

  1. Initially, you will need to go to the directory: C:\Users\User\AppData\Roaming\MCKE.
  2. After that, open dxdiag.txt.
  3. Next, find Dedicated Memory, then replace the set value with 1024.
  4. Save the edited file.
  5. Go to the properties of this document and check the box next to “Read Only”.

If everything was done in accordance with the instructions, then the MKKE should start without any difficulties. This solution to the problem is also relevant if you are using a Radeon video card.

It is worth noting the fact that if, when you try to start the game again, it still does not start, then in this case you should completely delete all data from this directory, then launch the game and repeat the above operations.

The game crashes - two errors at start

Immediately after this game appeared, a huge number of users encountered such a problem that Mortal Kombat Komplete Edition would not start. The most common in this case is an error that appears during the start of the game, when two errors appear instead of the traditional splash screen.

In this case, one error indicates that the game does not allow for the use of the currently used monitor resolution, while the second indicates that there is not enough video card memory to play MKKE. Sometimes Mortal Kombat Komplete Edition does not run on Windows 7 and other suitable systems, even for those who have an advanced video card with 2 GB or more memory.

The main problem in this case is poor optimization. The game is trying to tell you that the developers initially did not intend for it to run on the video card you are using, and in this case there is no difference in which device we're talking about. Ultimately, an error occurs with the reference to the graphics chip, and the card cannot determine what to do with the game.

What to do?

To solve the problem, you need to do the following:

  • GeForce video card. Log in to your card, then go to Program Settings, which are located in the “Manage Settings” section. Next, you need to click the “Add” button and open the MKKE .exe file. Ultimately, we install the powerful processor of your video card in the GPU field.
  • Radeon video card. Go to Catalyst Control Center, which has a similar option that will switch the originally integrated video card to a more powerful device.

If after these steps the game still cannot detect your card, then in the “Device Manager” try to completely turn off the device that was originally integrated into your computer. However, be prepared for what may arise since the Windows graphical environment is mostly based on the built-in chip.

MKKE does not start on Windows 8

If you encounter such a problem when Mortal Kombat Komplete Edition does not launch on Windows 8, then you should try to make your operating system compatible with Windows 7. Among other things, it would also not hurt to further clean your system using various programs like CCleaner .

The game crashes on automatic graphics settings

If Mortal Kombat Komplete Edition does not want to launch on the computer, or crashes when the user tries to activate automatic graphics settings, then you should open options.ini, which is located in the folder: C:\Users\User\AppData\Roaming\MKKE . After this, you will need to find “configured=false” and change “false” to “true”. This way, you simply turn off the automatic settings feature in your game and make the computer begin to recognize the initially set settings as correct. And then there should be no problems logging into the game. But other unforeseen situations may arise.

Still freezes...

There is a certain probability that the game will subsequently be launched in a window, and to fix this, you need to add the following to options.ini:

Fullscreen = False.

Windowed = True.

Just the logo appears, but MKKE does not start

It often happens that after trying to start the game, just an emblem appears, but Mortal Kombat Komplete Edition does not start on a laptop or personal computer. To do this, you should completely delete the C:\Users\User\AppData\Roaming folder, and then try opening the game again.

Among other things, sometimes there is such a problem as a very strong slowdown of the game, when everything happens as if in slow motion. The cause of this problem is also not the best optimization, and in the vast majority of cases it can be fixed by disabling the anti-aliasing function. The lower the settings and the better the video card you use, the less slowdown there will be.

This instruction was written for those people who do not want to wait a long time for all sorts of fixes, patches and other things, especially since in the light of the release of a new one, it is unlikely that the developers will remember the problems of their old version. Therefore, if you encounter any problems while trying to log into the game, please try to follow the instructions above as appropriate for your situation.

Mortal Kombat X has finally become available for both Android and iOS devices. The game was developed by Shawn Kittelsen, who also created the comic variant for DC Comics. Contrary to all expectations, this version of Mortal Kombat X cannot be said to be only a combat version of the game; rather, it is now something between arena battles and a card game. According to the game description, Thunder God Raiden saw a vision in which a great evil enters our world, and you will need to collect six ancient relics that can stop this evil force. We will not focus on the name now, but will give you some useful tips and tips that will help you complete Mortal Kombat X.

Fans of classic games who are used to combo moves will be surprised that this game doesn't have that. Mortal Kombat X features quick time events that are triggered when a warrior's special abilities reach their maximum value. It will take a little practice to be able to trigger these events quickly and consistently. Sometimes, you will need to swipe the screen in a specified direction, other times, you will need to stop the icon from rotating.

2. Timing is everything

Speaking of the combat aspect of Mortal Kombat X, it should be noted that when it comes to fighting an enemy, your timing is very important. We strongly recommend that you go on the offensive when the enemy stops after one or more swings, or better yet, wait a fraction of a second and make sure that the enemy is not about to strike again. Time is truly of the essence in Mortal Kombat X.

3. Top up your energy meter

As you may have already guessed, Mortal Kombat X is quite unusual look premium currencies. And, yes, you are right, we mean souls that you can use to unlock new warriors. If you want to have most of the warriors, then you shouldn’t get too carried away and waste your souls on warriors. It will be better to use souls to replenish your energy. You'll be collecting souls for as long as you play, so there's no real need to pay more.

4. Passive abilities matter more than you think

All of the warriors in this game have their own unique passive abilities, and you'll need to take time to become familiar with them as you build your team. It's best when passive skills or abilities complement each other, as this will give you a huge percentage increase in overall team skills.

5. Create a second and third team of warriors

Having one team of warriors is good, but how about creating a second and third team? This is a great way to supplement the resources of the first team while using the second. You will also be able to assemble a third team, depending on the abilities and energy levels of the other teams, you will not have to pay more, even if you are playing for the third time.